PAST EVENT
THE GAME
We proudly announce the release of HATE HUNTERS. Download it now on your mobile device, fight hate in BitCity and find out more about hate speech in the real world.
Get information about the overall game play, your role in the game in fighting hate speech and its educational value - including educational material for youth workers, educators and others working with children between 12 and 18.
THE PROJECT
The majority of European youth are avid video game players. Extremist groups have taken advantage of this by creating their own games to promote their agenda, which is a serious concern. While gamification and various types of games have been used in youth work, efforts to prevent the negative impact of these products still fall short due to their strong entertainment value.
To address this issue, the GameD project developed the mobile game HATE HUNTERS that not only fulfils educational purposes but also provides an engaging and meaningful playing experience. With funding from Erasmus+, our approach included incorporating elements such as constraints, goals, and rewards to keep players interested. Rather than following a predetermined script, our game facilitates story development as players progress. Furthermore, we involved young people in co-creating the game to ensure it resonates with their interests and needs.
By developing a game that educates and entertains, we hope to counteract the harmful effects of extremist games and offer a positive alternative for young people. Through our efforts, we aim to contribute to a safer, more informed, and engaged youth community.
TEAM TESTIMONIALS
ABOUTUS
GameD was a collaborative effort between research and youth organisations, a university, and a gaming company from Austria, Germany, and Denmark. Our team of experts brought together a diverse range of perspectives and experiences to ensure the success of our project. With a shared passion for creating meaningful and engaging educational games, we developed a mobile game that fulfils the needs and interests of European youth. Together, we strive to promote a safer and more informed gaming culture while fostering positive youth development.